
By Jérôme Grosjean, Sabine Coquillart (auth.), Prof. Dr. rer. nat. Bernd Fröhlich, DI Joachim Deisinger, Univ.-Prof. Dr. Hans-Jörg Bullinger (eds.)
17 papers record at the most modern medical advances within the fields of immersive projection expertise and digital environments. the most themes incorporated listed below are human desktop interplay (user interfaces, interplay techniques), software program advancements (virtual surroundings purposes, rendering techniques), and input/output devices.
Read Online or Download Immersive Projection Technology and Virtual Environments 2001: Proceedings of the Eurographics Workshop in Stuttgart, Germany, May 16–18, 2001 PDF
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Extra resources for Immersive Projection Technology and Virtual Environments 2001: Proceedings of the Eurographics Workshop in Stuttgart, Germany, May 16–18, 2001
Sample text
Freeman, 1. (1998). Perceived depth and the feeling of presence in 3DTV. Displays, 18,207-214. 9. Hendrix, C. & Barfield, W. (1996a). Presence within virtual environments as a function of visual display parameters. Presence: Teleoperators and Virtual Environments, 5, 274-289. 10. , & IJsselsteijn, W. (1999). Effects of sensory information and prior experience on direct subjective ratings of presence. Presence: Teleoperators and Virtual Environments, Vol. 8, 1-13. 30 II. , & IJsselsteijn, W.
5 Conclusion In the experiment described in this paper we analysed the effects of system lag variation on size perception in a high-end projection-based virtual reality system. The virtual objects were calibrated in real space. This enabled us to compare the actual projected size of the virtual objects with participants' corresponding estimates. Without the calibration, a possible scaling bias caused by the tracking or projection system could not have been excluded. We reported three main findings: (1) In the condition enabling the most accurate estimations (low system lag), participants systematically underestimated the sizes of the virtual objects.
1994). Representations systems, perceptual position, and presence in immersive virtual environments. Presence: Teleoperators and Virtual Environments, 2, 221-233. 14. W. (1996). The effects of pictorial realism, delay of visual feedback, and observer interactivity on the subjective sense of presence. Presence: Teleoperators and Virtual Environments,S, 262-273. 15. Barfield, W. & Weghorst, S. (1993). The sense of presence within virtual environments: A conceptual framework. In G. Salvendy & M. ) Software and hardware interfaces.