By Kevin S. Decker
A hazard to humanity portending the tip of our species lurks within the chilly recesses of house. Our simply wish is an eleven-year-old boy.
Celebrating the long-awaited liberate of the motion picture version of Orson Scott Card’s novel approximately hugely expert baby geniuses scuffling with a race of invading extraterrestrial beings, this number of unique essays probes key philosophical questions raised within the narrative, together with the ethics of kid squaddies, politics on the web, and the morality of conflict and genocide.
- Original essays dissect the varied philosophical questions raised in Card’s best-selling sci-fi vintage, winner of the Nebula and Hugo Awards and which has been translated in 29 languages
- Publication coincides with deliberate liberate of significant movie model of Ender’s Game starring Asa Butterfield and Harrison Ford
- Treats a wealth of middle modern concerns in morality and ethics, together with baby squaddies, the simplest type of schooling and the use and misuse of worldwide communications for political purposes
- A stand-out addition to the Blackwell Philosophy and dad tradition series
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Additional info for Ender's Game and Philosophy: The Logic Gate Is Down
MacIntyre, After Virtue, 149. 5. Ibid. 6. For more on utilitarianism in Ender’s Game, see Greg Littman’s chapter in this book. 7. Orson Scott Card, Ender’s Game (New York: TOR Books, 1991), 25. 8. Ibid. 9. , 24. 10. , 20. 11. For a closer look at the ethics of this tactic, see Lance Belluomini’s chapter in this book. 12. Card, Ender’s Game, 21. Chapter 4 Teaching to the Test Constructing the Identity of a Space Commander Chad William Timm It’s … status, identity, purpose, name; all that makes these children who they are comes out of this game.
Ender also has a tendency to solve problems “in the moment,” that is, to be fully present in the problem and quickly modify himself and his actions and reactions. In doing so, Ender frequently violates the rules of the games he plays (this is how he’s the only person to get past the virtual Giant’s Drink game) and disobeys his superiors. He also violates the rules of his peer commanders (for example, Bonzo in Salamander Army) if it benefits the whole, even though insubordination like this is absolutely against the rules.
15 The Battle School’s physical structure also allowed teachers to keep Ender and the other recruits under constant surveillance. Instead of a guard tower, the battleroom served as the central hub on the wheel of the school. Ender assumed his teachers watched him constantly, never knowing for sure if they were. Periodically, his assumptions were confirmed, like when “he noticed how Graff and the other officers were watching them. Analyzing. ”16 On another occasion, while working alone on his computer desk, the screen goes dark: “Words flashed around the rim of the desk.